NERCOMP EVENT
Using Web 2.0 for Teaching and Learning

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Get the latest analysis of the impact of Web 2.0 on higher education in the US and see three examples of Web 2.0 in action:
- A Second Life developer and educator will demonstrate the magic of Second Life,
- A professor of computer science will show you examples of mashups which are perhaps the essential Web 2.0 application,
- And learn about the Spark suite at Tufts -- MediaMarkups, Wikis, Maps, Blogs, PodCasts, and Forums -- all offered through one coordinated and maintained campus site.
Attendees will be able to develop a support strategy for their campus to help individual faculty members engage with Web 2.0 tools for teaching and learning. Attendees will better understand the pedagogical value of using Web 2.0 tools. From a general overview of Web 2.0 and what it means for higher education to taking a trip through Second Life, attendees will finish the day with greater familiarity with, and, we hope, less reluctance to use, Web 2.0 pedagogical opportunities.
Workshop Organizer/Host: Trent Batson of Massachusetts Institute of Technology
Date/Time:
Thursday, October 16, 2008
9:00am - 3:15pm
Registration begins at 8:00am
Location:
Four Points Sheraton Hotel and Conference Center
1125 Boston Providence Turnpike
Norwood, MA
Special instructions:
Pricing:
NERCOMP Members: $122
Non-Members: $247
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Additional Information
Event Schedule:
8:00am - 9:00am Registration & Coffee
9:00am - 9:15am Welcome and Introductions
9:15am – 10:15am What is Web 2.0 and What Does it Mean for Education?
Speakers:
Evan Leek, Massachusetts Institute of Technology
Trent Batson, Communications Strategist, Office of Educational Innovation and Technology, Massachusetts Institute of Technology
Web 2.0 is best understood as a cultural moment, not a technology change, and therefore the challenge is only partly about how to use the technology; for educators, the challenge is how to adjust to and leverage the increased expectations and expertise about technology use. Web 2.0, the social Web, is characterized by new ways for people to interact, but, just as interestingly, it is characterized by the technologies acting socially as well. The Semantic Web is a refinement of Web 2.0 and promises even more possibilities. Learn about the Web 2.0 field of infinite learning possibilities.
10:15am - 10:30am Break
10:30am – 11:30am Spark: Web 2.0 Tools for the Entire Tufts Community
Speaker: David Grogan, Manager, Curricular Technology Group, Tufts University
Tufts University's Spark website (http://spark.uit.tufts.edu) is an integrated suite of Web 2.0 tools for teaching, learning, research, and co-curricular activities. My presentation will
- briefly cover the history of Spark's development
- showcase innovative ways our users have used the technologies
- discuss the challenges in providing such a service
- talk about future developments.
For more information about Spark please see: http://campustechnology.com/articles/49205/
11:30am – 12:00pm Q & A for Morning Session
12:00pm – 1:00pm Lunch
1:00pm – 2:00pm Mashups in the Information Technology Classroom
Speaker: Mark Frydenberg, Sr. Lecturer/Software Specialist, Computer Information Systems Department, Bentley College
Mashups, the combining of data from multiple sources into a single application, are popular Web 2.0 constructs, but are often difficult to create without previous programming skills. The session presenters will describe how students in an introductory IT course at Bentley used Microsoft Popfly as a platform for building mashups created with their own data, to be shared on blogs, web sites, wikis, and more. The session will share ways to use mashups to teach basic Web 2.0 concepts (XML, HTML, RSS, web services, servers, and architecture); helping students adopt traditional programming concepts via experience; conveying an understanding of software lifecycle and development concepts; and more.
2:00pm – 3:00pm Building the Virtual Campus: The Promise and Pitfalls of Learning in Virtual Worlds
Speaker: Doug Anderson, Second Life Developer
In this presentation, you will see how educators and artists are using Second LifeTM and other online virtual worlds to create educational settings and collaborative workspaces. We will try to separate the hype from reality, and see if effective learning is actually happening on the virtual frontier. We’ll look at examples of existing spaces, and move towards a set of best practices for designing them. Copious slides and a live tour of the metaverse will be integrated into the presentation.
3:00pm – 3:15pm Q&A and Next Steps
3:15pm End
Speaker:
Doug Anderson
Doug Anderson is an art educator, game designer, and visual artist with a passion for K-12 education and for exploring the creative and educational possibilities of virtual worlds. In May 2008 he received the first graduate degree ever awarded for art created in an online virtual world. A licensed public educator, he is arts team leader and new teacher mentor at Prospect Hill Academy Charter School, a public K-12 institution with campuses in Somerville and Cambridge, Massachusetts. He is also a conceptual designer and project manager for WishFarmers LLC, a design team that creates virtual environments for corporate, nonprofit, and educational clients.
When not roaming the metaverse, Doug lives in the Boston area.
Speaker:
Trent Batson
Trent Batson has served as an English professor, a director of academic computing, and is now Communications Strategist in the Office of Educational Innovation and Technology at MIT. His first major funded technology and learning projects were in the mid-1980s and since then he speaks regularly as an invited speaker, and has published books and articles regarding educational innovation and technology. He has a chapter in a forthcoming book from MIT Press. He is editor of Campus Technology's eNewsletter "Web 2.0."
Speaker:
Mark Frydenberg
Mark Frydenberg is a Senior Lecturer and Software Specialist in the Computer Information Systems Department at Bentley College in Waltham, MA. He has published several articles on teaching with emerging technologies in the college classroom. Mark is currently teaching an innovative course using Web 2.0 technologies as a tool for learning IT concepts. He recently wrote a series of lessons on Teaching Popfly which are posted at http://popflywiki.com .
Speaker:
David Grogan
David Grogan is the manager of the Curricular Technology Group at Tufts University. His group is made up of a team of designers and developers that create technology-based solutions for Tufts’ teaching, learning, and research needs. He has been at Tufts since 2002. Prior to that he worked for CAST (Center for Applied Special Technology) and Harvard Project Zero.
Related Media Files:
http://64.3.162.168/media/Web2.0Batson.pdf
http://64.3.162.168/media/Web2.0Grogan.ppt
http://64.3.162.168/media/Web2.0Frydenberg.pdf
Contact Information:
Lisa DiMauro
860-345-2081
ldimauro@nercomp.org
Hotel Information:
Rooms are available at the Sheration Norwood, the conference location, for $140 per night, standard queen guest room.
To make reservations contact the Sheraton Norwood at 781-769-7900 and request the "NERCOMP Room Block". The room block will be released on September 16, 2008.
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